Skip to main content

Maintenance Scheduling

Created on February 20|Last edited on April 24

Last Week

  • GUI Simulator testing
    • Final simulator idea -> Gantt Chart
  • Single agent + objective function (reward function)

GUI Maintenance Scheduling


Simulation
This run didn't log videos for key "video.0", step 66, index 0. Docs →
This run didn't log videos for key "video.0", step 942, index 0. Docs →
This run didn't log videos for key "video.0", step 0, index 0. Docs →
This run didn't log videos for key "video.0", step 990, index 0. Docs →
This run didn't log videos for key "video.0", step 942, index 0. Docs →
This run didn't log videos for key "video.0", step 990, index 0. Docs →
This run didn't log videos for key "video.0", step 66, index 0. Docs →
This run didn't log videos for key "video.0", step 0, index 0. Docs →
This run didn't log videos for key "video.0", step 0, index 0. Docs →
This run didn't log videos for key "video.0", step 538, index 0. Docs →
Run set
20


Single agent vs Multi agent


  • Explosive Action Space
    Su, J., Huang, J., Adams, S., Chang, Q., & Beling, P. A. (2022). Deep multi-agent reinforcement learning for multi-level preventive maintenance in manufacturing systems. Expert Systems with Applications, 192, 116323.
  • Concurrency
    • 
      

Planning

  • Masking actions
    • Remove the negative reward of invalid actions
    • Improve the training
  • Time steps to days
    • Technicians with capacity of hours per day
  • 1 week scheduling
  • CEBI maintenance data

CEBI Data